![]() We have big plans for Hazel, hopefully many games in the series (ala the Dizzy games), merch including plushies, comics and either an animated series or movie - my "day job" is I'm a movie & TV producer.īecause of my day job, I also have 2 games I can't really speak about at the moment which are tie ins for 2 movies, they are a 90s style Taito-style arcade platformer and Capcom/Konami style scrolling beatemup based on each movie.Īll games are retro style indies with very small dev teams, I personally do 95% of the programing (occasionally I use plug-ins or presets from others) and my business partner helps with with the designs, character & plot ideas, and we split some of the graphics work & level design. Its also fully voice acted with a story, similar to Freedom Planet. When you are in indoor areas (many castles, her Hogwarts style school, villages with houses etc) its a metroidvania similar to "Symphony of the Night" with full rpg style upgrades, weapon and magic system etc, and with Dizzy/Resident Evil style invetory puzzles, but in outside areas its more like a Sonic style platformer, or a Cotton style shmup when she's on her broom. "The Timeless Adventures of Hazel Witch" (coming out in maybe 18 monthsish) My biggest project, about a little girl witch and her friendly pet bat Chirp. The first game is simple arcade fun, but assuming its successful we have a planned sequel in mind with multiple restaurants in different areas/themes, multiplayer, and the ability to design your own restaurants from scratch. difficult to explain but it totally makes sense when you play it and theres a really fun sense of humour, lots of puns, fun visual touches etc. It plays like a pretty unique mix between Overcooked, Theme Park, and Pac-Man. "An American Pizza in Woking" (coming out soon) which is a top down game about running a 90s style Pizza Restaurant and retro Arcade during the day, then turning into a werewolf and eating all the customers at night! Then cleaning up the mess ready to reopen again the next morning. I have 4 commercial projects of my own in development for consoles, and 2 Sonic fangames for pc. It is capable of playing games in multiple genres and uses a unified system for things like graphics filters, controller support, multiplatform management. I've made my own engine that powers all my games (Hazelnut Café) which I'll be licensing out to other people who want to use it for commerical projects, and also giving away for free for people making things like Sonic fan games. Mon 17th Jul Yeah my own games I'm trying to fit a specific timeperiod/style (closer to high end 16bit or 2d 32bit games, NeoGeo / Saturn style) and I've worked very hard to get the aethetics and feel as authentic as possible, but again making it 16x9 and having some QOL improvements that don't spoil the effect - Sonic Mania was my inspiration as far as how to retain that 16bit style but in a modern way.The Call of Duty after Modern Warfare 2 remake maybe.Xenoblade Chronicles X: Definitive Edition.The Legend of Zelda: Twilight Princess HD.Fatal Frame IV: Mask of the Lunar Eclipse.Blaze Union: Story to Reach the Future Remaster.Wonder Boy - The Anniversary Collection: Digital Edition.Metal Gear Solid: Master Collection Vol.1.Suikoden I & II HD Remaster: Gate Rune and Dunan Unification.Final Fantasy: Pixel Remasters Collection.Super Mario RPG: Legend of the Seven Stars HD. ![]() Labyrinth of Galleria: The Moon Society. ![]()
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